![]() Kinda puts a whole new twist on your initial objectives, doesn't it? One of the first things I noticed about this game, besides the absolutely stunning, immersive graphics and equally immersive sounds, is that you have new toys to play with! You actually have a camera this time, and a journal for you to store your pictures and write things down in! So now, when you see what could be a potential clue to solving a puzzle, all you have to do is take a picture of it. Your objective has now changed to finding out what exactly the brothers are up to and figuring out what they want with Yeesha. You've got to figure out if either one of them has repented or if they're in this together, and to do so, you've got to go to each of their Prison Ages and see just what they've been up to these past 20 years. When you do find the Linking Chamber, where Sirrus and Achenar's books are set up, it's been blown om the inside! This kinda narrows the suspect list down to 2: Sirrus and Achenar. When you come to, it's now nighttime, Yeesha is nowhere to be found, and when you find her necklace (given to her by the people of Serenia, it has a special ability: it stores memories), you see that she's in trouble. ![]() Okay, so.turning the power back on was the first puzzle you had to try to figure out, but once you do that, there's an explosion (NOT your fault!), and you're knocked out. Your initial objectives are to turn the power back on, help Atrus figure out whether or not to release his sons from their 20-year imprisonment, and keep an eye on Yeesha. Your objective by the end of the game gives your objective at the beginning of the game a WHOLE new perspective. Also, the plot seems to unfold around you. For one thing, you get to interact with lots of other people, far more than in any other Myst game. Adventure Beyond the D'ni Ultraworld, an early version developed by DreamForge Intertainment, that was cancelled as the rights to the Myst franchise transferred from Mattel to Ubisoft.I was blown away by this game.In Myst IV however, neither brother recalls being trapped mid-link, although both of them seem to recognize the Stranger immediately. Some fans have regarded this retcon as an unnecessary complication, in that when Atrus destroyed the red and blue books on Myst Island, Sirrus and Achenar then traveled to their intended ages rather than remaining trapped in the link. Trap Books were soon retconned as being actual links to Prison Ages, which is key to the events of Revelation. This was a major factor in Riven's "good" ending. In the original Myst and Riven, Trap Books were described as Linking Books with subtly altered text, so as to trap the user inside the Link. Collector's Edition, containing a making-of CD with videos, trailers and the soundtrack, and a pack of Myst playing cards.Standard Edition, containing just the game.For example, much to the dismay of a number of fans, the Spider Chair on Spire featured a timed puzzle, a style of puzzle that no previous game in the Myst series had utilized. ![]() While the game had beautiful, photorealistic scenery, some puzzles were found to be too aggravating. ![]() The brothers are eventually tracked down to Serenia, where Yeesha is found trapped. The Stranger discovers the two prison books, which lead to Haven (Achenar) and Spire (Sirrus). After an explosion, the Stranger is knocked unconscious and wakes up at night, realising that Yeesha has disappeared. Atrus summons the Stranger to ask for help what should be done with his sons, Sirrus and Achenar, which were trapped in their prison Ages 20 years before.
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